SplineLand 1.047 And VRayPattern V1.081 For 3ds Max 2014 To 2020 Win
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How to Use SplineLand 1.047 and VRayPattern v1.081 for 3ds Max 2014 to 2020 Win
If you are looking for a way to create realistic landscapes and patterns in 3ds Max, you might want to check out SplineLand 1.047 and VRayPattern v1.081. These are two plugins that can help you generate complex terrains and geometries with ease and efficiency.
SplineLand 1.047 is a plugin that allows you to create terrain meshes from splines. You can use it to create roads, rivers, lakes, mountains, valleys, and more. You can also edit the terrain interactively using various tools and modifiers. SplineLand 1.047 supports all types of splines, including NURBS curves and shapes.
VRayPattern v1.081 is a plugin that allows you to create repeating patterns from any geometry. You can use it to create brick walls, tiles, pavements, fences, roofs, and more. You can also control the size, rotation, offset, and randomization of the pattern elements. VRayPattern v1.081 works with any render engine that supports instancing.
In this article, we will show you how to use SplineLand 1.047 and VRayPattern v1.081 for 3ds Max 2014 to 2020 Win. We will demonstrate how to create a simple landscape with a road and a fence using these plugins.
Step 1: Install SplineLand 1.047 and VRayPattern v1.081
Before you can use these plugins, you need to install them on your computer. You can download them from the official websites of the developers:
Follow the instructions on the websites to install the plugins on your 3ds Max version. You may need to restart your 3ds Max after the installation.
Step 2: Create a Spline for the Road
Open your 3ds Max and create a new scene. To create a spline for the road, go to Create > Shapes > Line and draw a curve in the top viewport. You can adjust the shape and smoothness of the curve by adding or deleting vertices and changing their types.
Once you are happy with the shape of the road spline, go to Modify > SplineLand > Create Surface From Splines and click on the road spline in the viewport. This will create a terrain mesh from the spline using SplineLand 1.047.
You can see the parameters of the terrain mesh in the Modify panel under SplineLand modifier. You can change the width, height, resolution, smoothing, and other settings of the terrain mesh as you like.
Step 3: Create a Pattern for the Fence
To create a pattern for the fence, go to Create > Geometry > Standard Primitives > Box and create a small box in the front viewport. This will be one element of the fence pattern.
Go to Modify > VRayPattern > Create Pattern From Object and click on the box in the viewport. This will create a pattern from the box using VRayPattern v1.081.
You can see the parameters of the pattern in the Modify panel under VRayPattern modifier. You can change the size, rotation, offset, randomization, and other settings of the pattern as you like.
Step 4: Apply Materials and Render
To apply materials to the terrain mesh and the pattern, go to Material Editor and create or assign materials as you wish. You can use any material type that is compatible with your render engine.
To render your scene, go to Render Setup and choose your render engine and settings as you wish. You can use any render engine that supports instancing, such as V-Ray or Corona.
Click on Render and enjoy your realistic landscape with a road and a fence created with SplineLand 1.047 and VRayPattern v1.081! ec8f644aee